https://stt.wiki/wiki/Dilemmasis very helpful for the Dilemmas players will encounter provided the crew has survived enough encounters last a two hour period. A wiki for the overall description of the Voyages can be found here:Voyages I also strongly encourage players to seriously consider using the Datacore App http://https://datacore.app/playertoolsto help prepare your crew for the voyages, the tool is especially helpful for Voyages taking place during Events.
Current Voyage-exclusive crew obtained only through Dilemmas incluede: Fierce Guinan, Colonel Worf, Lucien, The Clown, Jannar Thot Gor Dr. Leonard McCoy and Ensign Picard. The crew are rewarded by selecting a specific Dilemma sequence and response during a single voyage. Since a single voyage is required it is important that you are aware that you may need to spend either Voyage Revival Tokens or Dilthium to pursue some of crew. Knowledge of the proper sequence for the desired crew is important and included at the bottom of this post. A total of 36 Dilemmas are listed. It is my understanding from talking with others that Dilemmas are not duplicated and that at the end of the voyage the Shuttle is recalled. A player can make certain choices so that not all 36 will be encountered, in fact, the number can be reduced by making certain choices listed below depending on your desire to target certain crew as outlined:
- Cracks in the Wall choose Choice A to preclude First Author
- Friends in Need Always choose Choice A to preclude Blow by Blow
- If Fierce Guinan or Dr. Leonard McCoy are NOT the desired Crew then in A Higher Duty, Part 2 Choice A Suggest a lenient sentence in the hopes of reform,
- If Janner is NOT the desired Crew then in A Life Alone, Part 1 Choice B Advise the young Trill to look for purpose elsewhere. Will preclude A Life Alone, Part 2
- If That Gor is NOT the desired Crew then in Off the Books, Part 1 If Choice B is taken, Refuse the supposed agent's demands then Off the Books, Part 2 will not be triggered to occur.
- If Lucien is NOT the desired Crew then in Interference, Part 1 DO NOT Select Choice B, Take a sample back to the ship for further study and then Interference, Part 2 will not be triggered to occur.
Rarecrew can be received mostly after the second dilemma.
Ambassador Neelixreceived 1 time inOff the Books, Part 2Choice ASuper Rare
Super Rarecrew can be received at least after the third dilemma. It seams to be a higher change to get Super Rare chars after 6 hours. Multiple refilling of Antimatter may be useful.Colonel Worf
Reward path forColonel Worfneeds at least enough Antimatter for 6 hours to finish 3 Dilemmas:
Champion of the People, Part 1Choice A: Reveal their leader's true identity.
Champion of the People, Part 2Choice B: Give the Ventaxian a chance to flee.
Champion of the People, Part 3Choice B: Encourage the former mercenary and the colonists to work together.Dr. Leonard McCoyReward path for
Dr. Leonard McCoyneeds at least enough Antimatter for 6 hours to finish 3 Dilemmas:
A Higher Duty, Part 1Choice A: Give a rousing speech in support of the diplomat.
A Higher Duty, Part 2Choice B: Suggest a harsh sentence in light of the consequences of his theft.
A Higher Duty, Part 3Choice B: Talk him down before he or anyone else is hurt.Ensign Picard
Reward path forEnsign Picardneeds at least enough Antimatter for 6 hours to finish 3 Dilemmas:
Champion of the People, Part 1Choice A: Reveal their leader's true identity.
Champion of the People, Part 2Choice B: Give the Ventaxian a chance to flee
Champion of the People, Part 3Choice A: Reinforce the Ventaxian colony.Fierce Guinan
Reward path forFierce Guinanneeds at least enough Antimatter for 6 hours to finish 3 Dilemmas:
A Higher Duty, Part 1Choice A: Give a rousing speech in support of the diplomat.
A Higher Duty, Part 2Choice B: Suggest a harsh sentence in light of the consequences of his theft.
A Higher Duty, Part 3Choice A: Disable his ship before he can harm the colony.Jannar
Reward path forJannarneeds at least enough Antimatter for 4 hours to finish 2 Dilemmas:
A Life Alone, Part 1Choice A: Encourage the young Trill to join Starfleet.
A Life Alone, Part 2Choice A: Tell him to remain at Starfleet Academy.Lucien
Reward path forLucienneeds at least enough Antimatter for 4 hours to finish 2 Dilemmas:
Interference, Part 1Choice B: Take a sample back to the {shipname} for further study.
Interference, Part 2Choice A: Lure the substance out without harming it.The Clown
Reward path forThe Clownneeds at least enough Antimatter for 4 hours to finish 2 Dilemmas:
The Beginning of the End of the WorldChoice A: Debate the vedek.
The Voice of the ProphetsChoice C: Convince the vedek that he does not need the Orb's visions.Thot Gor
Reward path forThot Gorneeds at least enough Antimatter for 4 hours to finish 2 Dilemmas:
Off the Books, Part 1Choice A: Allow the supposed agent to use the {shipname}.
Off the Books, Part 2Choice B: Transport the agent to the brig.